Guilty Gear Strive showcases incoming balance and mechanics changes in new special clips

Guilty Gear Strive is set to get one of its biggest updates yet tomorrow, December 15, which brings much more than new crossplay functionality.

Arc System Works has released a bunch of short guide videos showcasing some of the character balance and mechanics changes coming in Version 1.24 patch.

One of the coolest mechanical tweaks the devs have made is to help defenders a bit by speeding up RISC level depletion, and once full the attacker will stop gaining the strain gauge.

On paper, the Guard Crush effect added by Ky from Sacred Edge during Shock State and Dragon Install looks like a nice little buff to keep his pressure up, but we’ll have to see if it will have any noticeable impact when the update releases.

Axl makes some nice improvements to his combo/press routes by allowing him to cancel certain buttons on recovery, and he can now use Winter Mantis as part of a chain.

ArcSys makes Chipp’s guessing game a bit more dangerous by allowing his Senshuu kick to combine with Rokusai on crouching opponents.

Potemkin can pull the opponent in with his Heat Knuckle when blocked to give them better pressure options as well.

Faust received a number of significant buffs, but ArcSys focuses on Scarecrow’s smaller blessbx to show how his own items are less likely to hit him now.

Millia has better blends with Turbo Fall now still able to cross, even in the corner.

It seems the devs felt that Zato-1 was having a little too much trouble getting things done without Eddie, so they gave him a new knockdown option on his own.

While Ramlethal received some nerfs to his damage, they improved his crouching Heavy Slash by increasing his range for better throw combos at closer ranges.

This only scratches the surface of everything being reworked in the new Guilty Gear update, so check it out. full patch notes if you haven’t already.

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