Villa Metaverse creation platform at 500,000 active users and $1 million in annual recurring revenue on Meta Quest unveils Villa, an immersive collaboration platform where professionals, content creators, gamers, consumers, and organizations can quickly create immersive metaverse environments using intuitive and powerful tools. With the push of a button, users interact with others in these metaverses without any real physical limitations.

Villa now has 500,000 active users. The platform consistently ranks among the top 30 most popular and best-selling apps on Meta Quest – where there are hundreds of options ranging from games to productivity and exercise apps, and can be installed directly from the Quest Store. Other headset brands are widely supported.

The virtual in-app pitch game on Villa.  Credit: Villa.
The virtual in-app pitch game on Villa. Credit: Villa.

Villa allows users to quickly create and publish their own metaverses in virtual reality, with a user-friendly design and requiring no coding skills. Metaverses can be used for meetings, experiments, games, social events, and corporate work like stand-ups and conferences in stupendous locations around the world.

Upon onboarding, users choose between free pre-account Ghost Mode or Superhuman Mode which requires a subscription starting at $8/month, giving users instant access to Metaverse’s superpowers and creative tools. Tools include switching between unlimited full avatars, fashion, and exciting meeting places with up to 100 concurrent users per space in thousands of parallel instances. Users can enjoy directional 3D surround sound just like IRL and a multiplayer paradise where they play, work, fly, race and co-create their own metaverses by generating hundreds of thousands of 3D models, art, images, presentations, NFTs, and over 35,000 3D soundtracks.

Users can also drag and drop their own images, objects and music to their web account and then access virtual reality. Imagination is the only limitation as users create oceans, clouds, birds, mountains, cities, cars, jets, yachts, planets and, of course, villas. 3D music and environmental sounds can be made directional. Metaverses can be published for public access or kept private for organizations that use it internally as they would for Discord or Teams, with admin and moderator settings to suit consumer and business uses. Users are essentially magicians as they shape their metaverse in a way that excites them and their guests.

In addition to productivity and communication tools, Villa offers a variety of experiences, from an integrated virtual land development game where users purchase to own a virtual land, build it, and then use it for meetings, games, exhibit or sell to earn coins. which can be exchanged for more land, subscriptions and experiences.

In Villa’s Proptech section, users can take real-world tours of the head office and real estate. In the Business Travel section, users travel around the world or focus on Jerusalem, Israel and five other 3D cities and regions around the world using Villa’s unique digital hover technology, which provides users with thousands of miles of real terrain to explore in 3D multiplayer. All environments can be populated with additional objects. Users can ride a hot air balloon in Denver, Colorado, or jet ski in Tel Aviv, Israel, for example.

Ofer Baharav, Israeli serial entrepreneur and CEO of, Producer of Villa: “Then there are 3D performances, conferencing, and other mass immersive multiplayer experiences for enterprise and consumer use cases. We already offer the highest number of concurrent users in low-computing, standalone VR devices like Meta Quest. However, we are working to expand them so that tens of thousands of people can participate in the same 3D performance or conference panel simultaneously.”

Baharav explains, “Meta Quest accounts for over 75% of global VR headsets with around 20 million units sold, leading all-in-one mobile VR headsets to the masses, with subsidized prices. Our team specializes in building computationally constrained standalone mobile headsets such as Quest 2, which can handle much less computation than a modern PCVR system for example. Still, mobile VR devices are the big winners because they offer phenomenal value at $400 per unit, are mobile, and can do just about anything high-end PCVR headsets can – at a fraction of the cost, without cables. , external sensors or the need for a PC.

Due to the pandemic, a shift has taken place in the VR market where personal mobile VR headsets are used by consumers and businesses just like the smartphone. Early adopters jumped on the deal to enjoy games, exercise, meditation, and now the creative process of 3D building and meeting in the metaverse. “One of my inspirations for building Villa is a futurist I esteem, Professor David Passig, who has shown in his research that interaction in virtual reality can increase cognition up to 20%. After thousands of hours in Villa for work and play, we’ve discovered just how much this medium truly pushes the boundaries of what it means to be superhuman. It is our mission, summed up in our motto, to help everyone realize their inalienable right to their superpowers,” Baharav comments.

According to Baharav, while consumer adoption of virtual reality is well advanced, the next frontier in harnessing the wonders of the metaverse is the enterprise. Already around 10% of Villa users are businesses of all sizes, some with thousands of employees who use Villa for stand-ups, happy hours and conferences.

“What’s next for Villa? Expect an increasing use of AI for everything from helping create metaverses, games, camaraderie, to ensuring professional conduct in public spaces,” he says.

According to Baharav, the last two years have taught us that productivity is increased by reducing the waste associated with knowledge workers who travel to meetings and spend their days in unnecessary “physical twins”, often commuting around the world to the meetings. In most cases today, people no longer enjoy commuting, making travel a hobby or a personal choice.

Flying over a 3D map of Tel-Aviv with a spaceship, on Villa.  Credit: Villa.
Flying over a 3D map of Tel-Aviv with a spaceship, on Villa. Credit: Villa.

“At the same time, what Zoom meetings lack is presence,” Baharav shares. “We are 3D creatures who have adapted to a 2D world, but the Metaverse takes us back to our 3D roots, with superpowers. Now users can switch between exciting environments in the blink of an eye or participate in presentations where they are not mere observers, but active players. Being active focuses attention, while eliminating distractions. We are like “Discord meets Westworld in 3D”: each Villa acts as a channel where you can meet people for agreed purposes in your organization. We’ve also built Villa inspired by Westworld, so pros, creators and gamers can build the worlds they love, their hosts (coming soon!) and guests, just like founders Robert and Arnold had. intended. On Villa, you are the founder of your metaverse.

Villa client Laura Bergheim, CEO of Wordsmithie, Inc. testified, “We have a distributed agency, so it’s hard to maintain a sense of connection. But with Villa, we meet in beautiful spaces and have fun with “superpowers” like flying. Villa inspires a whole new level of creative collaboration.

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